Najash

a snake with legs


2D/3D Artist


3D

I work with Maya Arnold, ZBrush, mari, Unreal Engine and Substance Painter. Occasionally I work with Mudbox and Blender.


2D concept art

After Effect, nuke, Photoshop, Premiere Pro, Affinity Designer, Affinity Photo and Affinity publisher.


Game Development

I have a little experience with Unreal Engine and python.
I'm currently working on short indie games, with animation students and software engineer students.
I am planning on working intensely with unreal engine blueprints.

3D


I work with Maya Arnold and game production Pipelines.
Modelling, texturing, lighting a scene and rendering.
Render-Layers in Maya for post-production compositing in After Effect or Nuke.
I have done Rigging for organic models and hard surface models in Maya, and some basic animations out of curiosity.Sculpting, Retopologizing, posing 3D and rendering models in zBrush.I have a bit of experience with modelling in blender due to working with .glb and .gltf formats useful for game engines, but these formats are inaccessible to Maya without plugins.

2D Concept art


I work primarily with After Effect, Photoshop, and Premiere Pro.I started my digital art career in Affinity Designer and Fire Alpaca.Outside of digital illustrations I have also worked with Affinity Photo and Affinity publisher for making of magazines.

Game development


I have experimented with Unreal Engine, but i really want to become familiar with their blueprints for game development.
Right now I have worked on 2 games: Saurceres and Fur Flora.